The Hypershade is divided the following panels by default: Browser : This panel lists your materials, textures and lights, sorted by tabs. Material Viewer : This panel renders your shader or soloed material. Create tab : Click a node in the Create tab to create and add nodes to your shader graph. Alternatively, you can also click Tab and enter the type of your node, or drag and drop a node from the Create tab to the work area. Work area : This panel allows you to create your shader network as you would in the Node Editor, using a node editing interface. Property Editor : View your shading node attributes in a Lookdev template view that is optimized for lookdev workflows.
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To customize your work area In the Work Area, zoom or track using the same view navigation methods you use in the scene view. Use the Show Previous Graph and Show Next Graph in the Hypershade main toolbar or the hotkeys "[" and "]" respectively to step back and forth through networks that you have previously graphed. Use to clear the current layout or to rearrange the current layout.
To see render node connections, choose among Input Connections, Output Connections. For more information, see Show node connections. You can group nodes by creating an asset.
Select the nodes and choose. An asset is created. Remove an asset by selecting the node and selecting. For each asset, you can display all contents of the asset by selecting the node and choosing. Alternatively, for each asset, you can also hide all contents of the asset by collapsing it.
Select the node, then choose. Use the icon to hide or display the Create bar. You can show only the top tabs containing the rendering components or only the bottom tab Work Area tab. For more information, see Show top and bottom level tabs. Shift-click to select more than one swatch. Double-click a node to show its attributes in the Attribute Editor. Topics in this section.
Open and navigate Hypershade