With its help, incredible effects can be easily implemented in your 3D projects. Particle Geometry The first thing we need for particles is a set of geometries. Each element of this set will represent a particle. You can use any geometry in the set; a built-in geometry primitive provided by Away3D or an external geometry loaded from a file. However, we suggest you do not use a geometry with a high number of vertices, as it will cause a heavy load on performance. You may ask why the geometry set is predefined rather than created on the fly like some other particle systems.

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User Access If you are a registered away3d. If a page named like that does not previously exist, you should see an edit button. Once you press it, you enter edit mode for the article and will be able to submit your tutorial.

Tutorial Writing Guidelines The following sections in this article will enumerate the guidelines to follow when writing articles for the tutorials wiki. Using Other Tutorials as Templates The first thing you should do is enter edit mode for one of the older tutorials and extract its html code. This will show you a general structure to follow including css styling, usage of swf demos within figure elements, structure of sections, etc.

Having the source of one of such tutorials should be of great help while you are developing your own. The white space in whatever you enter in the edit window will be maintained, meaning that you can use line breaks to specify paragraphs and should not manually split lines within a paragraph. Sections and Navigation Have a look at how older tutorials put content within sections and have a nav element on top in order to quickly see and navigate to the sections within the tutorial.

Aside If you see the source of one of the older tutorials, you will see an aside section that specifies the difficulty of the article, requirements etc. This is an important section of your article and is required. This section should include a link to the sources of the tutorial on github as well as a downloadable zip file. More on the sources section. Sources You can embed code snippets in the article using the appropriate pre tag see older tutorials for how to link it to syntax highlighter.

When listing entire classes or demos, you should provide a link to the file in away3d-tutorials-fp To upload the files to this repository, please contact the Away3D team who will upload it for you or give you write access to the repository. Special Terms and Code See how older tutorials use the code html tag and styling for dealing with words that refer to new concepts or language variables. Demos All swf demos are image links within figure html tags with related captions.

Images should be xpx big. The caption includes a description of the demo and a link to its sources. The image triggers a shadowbox overlay that contains the demo. The size of the demo should be around xpx. See the code on an older tutorial for this setup and please pay attention to the styling of the image, its size, and the size of the demo.

Demos should also be hosted in away3d-tutorials-fp If you do not include this, your article will not be categorized and will be more difficult to find. You can also use BBCode tags to link to other pages in the wiki. Follow this link to learn more about BBCode usage in the wiki. Enter a brief objective of the tutorial - 1 sentence Enter the paragraphs for the section content separated by blank lines Such as this one Figures to open in a lightbox should be implemented as follows AS3 code goes here To arrange thumbnails horizontally use the following Conclude the tutorial, reviewing what has been covered


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