Other island kingdoms include the gnomish realm of Lantan, the country of Nimbral and, further west, the Moonshae Isles. In the north the Dragonmere arm of the sea extends far to the west, ending close to the Western Heartlands. To the south, the Vilhon Reach forms a second arm leading to the southwest. Along the eastern expanses of the Sea of Fallen Stars, the water forms a long arm that travels to the east before turning south to become the Alamber Sea. The northern nations of this mysterious area are termed the "Unapproachable East" and the southern nations the "Old Empires" in campaign setting publications. Chondalwood is a long, forested region to the south of Chondath and Chessenta.
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Other island kingdoms include the gnomish realm of Lantan, the country of Nimbral and, further west, the Moonshae Isles. In the north the Dragonmere arm of the sea extends far to the west, ending close to the Western Heartlands. To the south, the Vilhon Reach forms a second arm leading to the southwest.
Along the eastern expanses of the Sea of Fallen Stars, the water forms a long arm that travels to the east before turning south to become the Alamber Sea. The northern nations of this mysterious area are termed the "Unapproachable East" and the southern nations the "Old Empires" in campaign setting publications. Chondalwood is a long, forested region to the south of Chondath and Chessenta. The waters to the north are named the Shining Sea, a body bounded by Calimsham to the north and joined to the Lake of Steam through the Straits of Storm.
To the south of the land is the Great Sea. South of the Sea of Fallen Stars is a region somewhat isolated by the Lake of Steam in the west, and the vast length of the Shaar.
It is bordered along the south by the Great Sea; to the west by the Chultan peninsula region, and in the east by Luiren. It contains cities of the elf-related drow including the infamous Menzoberranzan and the ruins of Ched Nasad, as well as Maerdrimydra, Llurth Dreir and Sshamath; cities of duergar such as Gracklstugh and Dunnspeirrin; and almost unpronounceable cities of creatures called the kuo-toa , illithids , and beholders.
Additionally, the designers slightly adjusted the projection of the map to better reflect the curvature of the planet. There was no in-universe explanation given for these changes as it was classified as a retcon. Chult became an island detached from the mainland, the kingdom of Halruaa was utterly destroyed, and parts of the Sea of Fallen Stars drained into the Underdark.
The northern Realms were less affected by the Spellplague, but during the year gap between the third and fourth editions of the setting it was revealed that the Netherese wizards of the city of Shade had eliminated the desert of Anauroch, returning the land to its pre-Fall state.
The borders of some of the kingdoms were changed to reflect this.
FAERUN UNDERDARK PDF
The Loop Games Do you like this video? It is the western part of an unnamed supercontinent quite similar to real-world Africa-Eurasia. It is set on the planet Toril more formally, "Abeir-Toril". Maztica, home of a tribal, Aztec-like civilization is far to the west, across the Trackless Sea. Gunpowder here called smoke powder and different in its composition from historical gunpowder is starting to make an appearance, but much of the armament is still dominated by swords , spears , bows , and the like.
Judal They used its spacious halls and cold forges to gather armies of orcs and breed demonborn warriors, such as the tanarukks. But she knows that such an effort must wait until the numbers of undead grow and she has completed her transformation. In fact, Deepburrow exists only because its mines are among the finest faerunn Luiren. Perpetually dark in most regions, the Underdark is filled with creatures that long ago developed darkvision or enhanced senses to compensate, often becoming intolerant of true light faerkn a result of their adaptation.
It is a place where few humans go and from where even fewer return". Within the context of a game, the Underdark is extremely dangerous, especially to non-native characters and creatures. There is no light except for occasional patches of phosphorescent fungus ; most Underdark inhabitants either have highly developed senses other than sight or have developed darkvision. In addition, potable water is hard to locate. In the Forgotten Realms setting, the Underdark is permeated with a magical energy the drow call faerzress, which is used as a source of energy by the native plant life and which interferes with scrying and teleportation spells. It is a single organism living beneath the High Forest between one and three miles under the surface, immune to magic and resistant to psionic energy.
Ten miles or more below the surface, the Lowerdark was where even those who knew the Underdark were loath to go. As a result, it was not always possible to travel from one end of the Underdark to the other. The Underdark was divided into several domains that were similar to continents of the world above. While it was possible to travel from one place to another within a domain, separate domains tended to have very few passages linking them. Some areas were always changing over time because of underground magma rivers or the emptying of underground lakes due to cracks in the rock formed by earthquakes. This meant maps of the Underdark were highly unreliable. Large portions of it were also without food or water, making well-stocked food supplies a must-have when exploring uncharted terrain underground.
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